Arduino is a perfect "base point" to the knowledge of the world of electronics and microcontroller programming. Despite the great ease and transparency, as part of the equipment and the used libraries and the development environment Arduino IDE, start can cause problems for people niezaznajomionym due to the fact that in this field of technology. Need to know where to start learning, to a natural and logical way to raise the level of knowledge and skills. If you just start your adventure with programming, be sure to select suitable books about Arduino, which gently and with pleasure will introduce You to the world of electronics.
Translation by Joanna Celej-Kobalczyk. Publisher: Helion. Reading this book, you will learn which tools you need to design chips with microcontrollers and creating connection between them and the computer. Examples of projects are based on the Arduino kits.
One of the points boards, perfect for beginners followers of electronics and programming, the book by Simon monk, "Arduino. 36 projects for electronics enthusiasts”. More than 370 pages, the author leads You by the hand, the average describing each step necessary to perform a particular project. There are plenty to choose from, because in addition to the simple LED displays, in subsequent chapters of the book are described as alarm systems, gadgets and musical effects, or projects that use in their activities the Internet connection. Here you will find descriptions for useful design layouts for home, simple electronic games and even Geiger-Muller for the detection of radiation from radioactive elements.
For people who are not just playing simple projects, and who prefer instead to learn the basics, as well as to thoroughly understand the principle of operation of the individual blocks, peripheral devices, and ways of processing the elements, we have a great position, "Arduino in action" by M. Evans, J. Noble and J. Hochenbauma. In this numbering more than 350 pages of the publication the authors describe in detail the installation of the development environment, the basic version of the tile the Arduino and all the important aspects of flash microcontrollers. The textbook is aimed at a thorough familiarity with scratch, and each new element the authors introduce the case of a regular, simple project that uses also studied earlier issues. Obtained in the previous chapters the knowledge is used in further part of the book, which gives the opportunity for strengthening it. The publication also contains a short course in programming to quickly learn the basics of coding and using C++libraries.
For people who already know the basics of programming and electronics, but would like to explore more opportunities to use tile in many useful applications that we have in our offer book of authorship of Mike Westerfielda called "electronic Projects on your iPhone and iPad. Unconventional gadgets with the technology of Arduino and techBASIC”. The publication contains descriptions of many exciting projects that you can perform, using Arduino and mobile device company Apple iPhone or iPad. To create programs the author uses the environment techBASIC, which is another example of using one of the simplest programming languages in the world – BASIC. Presented in the book, creative projects will be surprising even for an experienced developer.